Posts

Week 5

 I haven't been able to do much later with my inventory system as I have been distracted by other assignments. Still, I have done a few more coding into the equipment within the inventory. I have also discussed with some peers different kinds of items that could appear in an RPG like health items or something so I'll be looking for some sort of items that can be added that are not just equipment to appear on the character model within the game. So far I have gone over Brackey's tutorial for an inventory system and I will probably follow that code tutorial closely for help when I need some guidance. I will also talk with my peers who are also coding inventory systems and see if we can help one another with the systems if we ever get stuck on something and need some fresh eyes to go over the code and see what has gone wrong.

Week 4

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 Over the last week, I've done some fiddling around with the equipment code. Meaning I've added some of the code. It goes into how many equipment slots I have available in the inventory.

Week 3

 For this week, I haven't done much towards the game and my inventory system as I have been a little busy however I have put thoughts into the kind of items I'll have available for the system and will try to find a good model for a sword or some kind of weapon and some armour or some kind of clothing that can appear on the character model when equipped in the inventory but also to spawn around the map to be picked up and appear inside of the inventory where it is unequipped.

Week 2

 I've started working on creating an inventory code using the tutorials I have mentioned but I'm still unsure of the kind of design I should use even though Dying Light 2's UI is the most suited however it isn't something I feel I can just take and alter to create its own thing and so I've been fiddling around with maybe doing a basic solid colour UI with no over the top designs and just have simple things and focus more on the coding and ensuring that everything works smoothly and without issues. As of right now, I can just press a key to show the inventory but I cannot interact with it at the moment other than hovering over it with my mouse and there is no changes to indicate that I am doing anything to the UI other than activating it and deactiviting it.

Week 1

I started looking into tutorials for inventory systems and found a few good ones on YouTube by Brackeys and Game Dev Guide, both of which make guides on coding for people.  https://www.youtube.com/watch?v=SGz3sbZkfkg - Game Dev Guide https://www.youtube.com/watch?v=w6_fetj9PIw&t=2s - Brackeys I've done a bit of coding but have not made much progress as I have been more focused on other assessments but I have done a bit of thought of the design and may do something that is inspired by Dying Light 2 UI as I am more familiar with that UI than the other examples I have mentioned in the previous post.

The Beginning

I created a unity project today to begin my project for an advanced inventory management system for a game. I used one of the templates, third person , so I could have a fully functioning character and movements and an environment with models I could set up for a small tutorial.  I will look into creating a simple inventory in the next week and start to implement that into the project before changing it so that it may suit my artefact for the inventory to be able to completely change how the gameplay is and the way a player has to dress their character to suit the weapons or items they want to be able to use. For example, I will probably look into RPG inventory systems as they are more likely to have a UI that I can alter to fit the kind of system I wish to create. An RPG would definitely be the kind of game genre that would suit the kind of inventory system I want to make. Possible games to look into; Dying Light 2, Hogwarts Legacy, Gotham Knights.