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Showing posts from September, 2022

Week 3

 For this week, I haven't done much towards the game and my inventory system as I have been a little busy however I have put thoughts into the kind of items I'll have available for the system and will try to find a good model for a sword or some kind of weapon and some armour or some kind of clothing that can appear on the character model when equipped in the inventory but also to spawn around the map to be picked up and appear inside of the inventory where it is unequipped.

Week 2

 I've started working on creating an inventory code using the tutorials I have mentioned but I'm still unsure of the kind of design I should use even though Dying Light 2's UI is the most suited however it isn't something I feel I can just take and alter to create its own thing and so I've been fiddling around with maybe doing a basic solid colour UI with no over the top designs and just have simple things and focus more on the coding and ensuring that everything works smoothly and without issues. As of right now, I can just press a key to show the inventory but I cannot interact with it at the moment other than hovering over it with my mouse and there is no changes to indicate that I am doing anything to the UI other than activating it and deactiviting it.

Week 1

I started looking into tutorials for inventory systems and found a few good ones on YouTube by Brackeys and Game Dev Guide, both of which make guides on coding for people.  https://www.youtube.com/watch?v=SGz3sbZkfkg - Game Dev Guide https://www.youtube.com/watch?v=w6_fetj9PIw&t=2s - Brackeys I've done a bit of coding but have not made much progress as I have been more focused on other assessments but I have done a bit of thought of the design and may do something that is inspired by Dying Light 2 UI as I am more familiar with that UI than the other examples I have mentioned in the previous post.

The Beginning

I created a unity project today to begin my project for an advanced inventory management system for a game. I used one of the templates, third person , so I could have a fully functioning character and movements and an environment with models I could set up for a small tutorial.  I will look into creating a simple inventory in the next week and start to implement that into the project before changing it so that it may suit my artefact for the inventory to be able to completely change how the gameplay is and the way a player has to dress their character to suit the weapons or items they want to be able to use. For example, I will probably look into RPG inventory systems as they are more likely to have a UI that I can alter to fit the kind of system I wish to create. An RPG would definitely be the kind of game genre that would suit the kind of inventory system I want to make. Possible games to look into; Dying Light 2, Hogwarts Legacy, Gotham Knights.